As he explains, putting a present day movie ad in a futuristic game doesnt work because it sticks out. Things that stick out will be recognized as advertisements and thus are likely to be ignored or forgotten. Using a honda civic in a game instead of a generic car with blatent honda civic ads in the game world. He uses the example of Splinter Call: Pandora Tomorrow as a model for what ads in games should look like. The phone used by the character in the game was a Sony Erricsson, and his repeated use of it exposed the players constantly through the brand.As a gamer i question the reliability of the information for which Edery is arguing. While i agree that it may be smoother for game publishers to integrate ads within the game, there also is the possibility that they may be overlooked. Having played splinter cell a great deal when it was first released, i never notcied the Sony Ericson brand on the phone used in the game. While a blatant advertisement may stick out more, it is harder to overlook. I have never thought either that an ingame ad had taken away from may game experience. It is up to the developers to balance whether they want to offend the 14% of gamers by placing ads in games, or risk exposing the ads the other 86% by blending them in.
1 comment:
3 interesting posts - 15 out of 20 points for 2 weeks
Post a Comment